Project ERBSE – „Enable Risk-aware Behavior to Secure End-users” – aims at end-users as factors in IT security. Users compromise their own security and by extension the security of devices within their network through their behavior. The optimal level of security is degraded by lacking, maladaptive or inadequate action. Consequently, the research foci of ERBSE are twofold: The first goal is technical – to find out what knowledge is actually necessary. The second is didactic – to find out how to convey that knowledge. ERBSE will integrate both questions in order to design, implement, and evaluate game-based learning interventions that improve IT security for end-users.
Principle Investigators (PIs):
Prof. Dr.-Ing. Ulrike Meyer
Lehr- und Forschungsgebiet IT-Sicherheit
Prof. Dr.-Ing. Martin R. Wolf
Lehrgebiet Management von Informationstechnologie
ITOM – Labor für IT Organisation und Management
University of Applied Sciences Aachen
UMIC Research Centre
Lehr- und Forschungsgebiet Informatik 9 – Learning Technologies
- Köhler, Klemens, Rene Röpke, and Martin Wolf. “Serious Games for IT-Security and Why We Don’t Know What They Teach,” Annual Conferences of the International Simulation and Gaming Association (ISAGA 2019).
- Röpke, Rene, and Ulrik Schröder. “The Problem with Teaching Defence against the Dark Arts: A Review of Game-Based Learning Applications and Serious Games for Cyber Security Education,” 2019. http://insticc.org/node/TechnicalProgram/csedu/presentationDetails/77061.
- Vincent Drury and Ulrike Meyer. “Certified Phishing: Taking a Look at Public Key Certificates of Phishing Websites.” Symposium on Usable Privacy and Security 2019. In . https://www.usenix.org/conference/soups2019/presentation/drury.